![]() 1.6.2.1 Weapon skills that reduce incoming damage.1.6.2 Skills that reduce incoming damage.1.6.1.11 Common skills that increase damage or deal increased damage.1.6.1.10 Trait skills that increase damage or deal increased damage.1.6.1.9 Drowning skills that increase damage or deal increased damage.1.6.1.8 Downed skills that increase damage or deal increased damage.1.6.1.7 Profession mechanic skills that increase damage or deal increased damage.1.6.1.6 Elite skills that increase damage or deal increased damage.1.6.1.5 Utility skills that increase damage or deal increased damage.1.6.1.4 Healing skills that increase damage or deal increased damage.1.6.1.3 Transform skills that increase damage or deal increased damage.1.6.1.2 Bundle skills that increase damage or deal increased damage.1.6.1.1 Weapon skills that increase damage or deal increased damage.1.6.1 Skills that increase damage or deal increased damage.Passively, due to certain traits that might be equipped, or effects triggered by the sigils slotted into equipped weapons, for instance.This can be thought of as the middle ground between direct and passive damage. Indirectly, by way of damaging conditions that have been applied to the target using direct skills.Directly, by using skills of various types: healing, utility, weapon, elite, bundle, mount and skills of other types are available.If not otherwise specified, the term "damage" usually refers to strike damage in the game.Īll characters are capable of effectively causing damage to enemies, with each profession applying its own unique twists, but regardless of profession or build, each time a player deals damage, they use one or a variation of the same three ways of doing so: In Guild Wars 2, Strike damage and Condition Damage are the two primary forms of damage. Damage is one of the three aspects that comprise the Guild Wars 2 combat system, the other two being support and control. There are so many ways that a character can do damage.ĭamage is any effect caused by an action that results in a target losing health. Don't trivialize it though damage is a very versatile aspect of combat. Call it whatever you like-DPS, damage per second-we just call it DAMAGE, and when it comes to making red bars go down, you can never have enough of it. ![]()
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